
While we were just standing around here and getting fat, seanpaul223 roasted up a gnarly new piece of code titled The Labyrinth. This is a little dungeon-crawling example coded in Lua which utilizes the RayCasting Engine to render a 3D environment. So far, your goal in this exciting game is to win the game by escaping from the game. So, you’ll have to run around until you win. Yep, it hearkens back to our first forays into running around deep inside awesome 3D dungeons, like those found in Moraff’s Blast and Wolfenstein. Here’s a few words from seanpaul223 himself:
“As a matter of fact,The main aim of this brew is to show The game engine.The game apperas to be tridimentional, but it doesn’t uses any 3D algorithm, just RayCasting. I’ve based this engine on Sean Connelly’s Codetank Source, and F. Permadi’s tutorial.”
seanpaul223 does indicate that the animation is pretty slow on the PSP, and, despite adjustments intended to crank up the speed, it’s still sluggish. Nevertheless, it’s a fine piece of art in the works. Let’s give this thing some time to really heat up. Shout out to seanpaul223 for his efforts in keeping all of us boggle-eyed homebrew freaks amused.
Download The Labyrinth
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