
Hot from the bubbling homebrew cauldron is a tasty little pre-release application that promises to let non-programmers experiment with interactive scene building. VsluO v1.0.0, developed by m-cid, renders single scenes filled with textured and non-textured objects, as well as “cameras free of constraints” and a target point. The program utilizes OpenGL technology to create these demonstration-oriented visual displays. Here’s the program’s instructions, as laid out by m-cid himself:
Setting a scene
A scene is defined by a file containing 2 subfolders:
- Gfx, for textures png (with alpha channel)
- OBJS for objects in Wavefront format. Obj
Apart from the extension, texture will be known as the object to which it must be associated.
The file vsiuo.content.conf:
This file allows you to build the stage, following instructions.
To view a scene, this file should contain at least contain an instruction Sc
- Sc exemple_scene
- Sc indicates that exemple_scene,
- corresponds to a folder containing a scene that must be loaded.
- Free cm 0.0 0.0 0.0 <> 2.0 0.0 0.0
- Add a free camera, positioned at x = 0, y = 0, z = 0.
- Whose default target point x = 2, y = 0, z = 0.
- Cm target 0.0 0.0 0.0 <> 1.0 0.0 0.0
- Adding a constraint to a camera target point x = 0, y = 0, z = 0.
- Whose default position x = 1, y = 0, z = 0
- Rt exemple_objet y -1.0
- Assigns a cyclical rotation of -1
- exemple_objet to the object on its axis
Orders PSP and PC
- [PSP] CROSS TRIANGLE and [PC] d, x
Move back a camera free.
Zoom – a camera + constraint at a point target.
- [PSP] ROUND [PC] o
Proceed to the next camera.
- [PSP - PC] Directions
Rotate the camera speed.
- [PSP] Pad
Rotate the camera speed increased.
We gotta give it up to m-cid: VsluO is an interesting technical project that really demonstrates the conceptual strength of our very own homebrew underground.
Download VSIuO v1.00
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