Sims 3 Pushes Simulation To The Limit

'Sims 3' ready for prime time

When The Sims was first launched in 2000, it immediately became the biggest-selling game of all time, obliterating all the records made by Nintendo games before it. Mario and Luigi cannot keep up with the popularity of The Sims franchise.

But when Sims 2 was released in 2004, it further gave Electronic Arts—the game’s publisher—a chance to up what could have been a simple, once-in-a-blue bestseller. Today, The Sims 3 is being launched to probably its millions of subscribers.

The first Sims, created by Will Wright, was a game in which players could control a house full of sims (sims stands for simulation; think SIMONE the movie starring Al Pacino). The lives of these “sims” depends on what and how the players would like them portrayed. There is no goal for the Sims. It’s basically like playing with your Barbie and Ken dolls albeit these can be customized with a flick of the finger.

Although the Sims defer to define what exactly is the game’s orientation, it however instantly become a hit to kids and adults a like. So much that the game’s manufacturer decided to extend it to two more version, The Sims 2 and now, The Sims 3.

The two versions are much the same when it comes to how the game is played; only that a couple or more features are developed with the new versions: graphics, applications, plugins, etc. With couple more years after today, I’m sure EA would again come up with another version of The Sims—with more updated, developed and out-of-this-world simulation that ever before.

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About Travis Loten

My name is Travis and I am 24 years old. I love the PSP and the PS3 and I like to write news on the gaming industry. You can follow me on Google+ or Facebook.

Comments

  1. nefeli says:

    psp games

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