
The DaedalusX64 Team just revealed a new alpha version of their upcoming N64 emulator for the Sony Playstation Portable. There are plenty of changes from 402 to 407. For the changelog, read on below:
Fixed GBI1_BranchZ, GBI2_BranchZ uCode commands (Fixes Crash on Pokemon Snap on Phat)
Rev. 406:
- Cleaned up some warnings;
- Reduced ROM Buffer on Slim to 8Mb;
- Fixed Speed regression in ROM Cache for Roms over 16Mb;
- Reworked Rom cache to provide slight speed increase;
- Optimized Buffers for stability (Needs testing on Phat);
Rev. 405:
- Forgot an include in Microcode.cpp;
Rev. 404:
- Fixed ucodes.txt being generated on every rom run. (Now Debug only and optional even then);
- Small sln change to ensure compatibility with modification on VC++ Express and in prep for new continuous integration (All Alphas will be posted after commit at the SF site soon.);
- Change version to Alpha for the SVN (No more need to change releases will get individual titling at release time.);
Rev. 403:
- Switched from JenkinsHash to two types of Murmur2Hash (Using endian neutral hash for persistent hashes non byte fiddled textures, otherwise using faster non neutral method);
- Added improved auto uCode detection (Works better with unknown roms, but may break some games needs testing);
- Using smaller ROMFileCache to save memory;
- Commented out added commands from Rev 402 @ Salvy’s request (Will be restored once purpose is known and can be tested);
Rev. 402:
- Implemented SetConvert, SetKeyR, SetKeyGB.[Wally and Salvy]
To upgrade to the new 407, download the link and unzip it. Delete all the *.hle files (in SaveGames) as well as preferences .ini and rom.db from your memory sticks. These files are rebuilt when you use the software, which are version specific. Copy it to your PSP and overwrite all the saved files.
Now, you are off to enjoy this new version.
Download DaedalusX64 Rev.407 Released
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