
A new update for the Nintendo 64 Emulator has just been released by Kreationz, the homebrew coder. These rev. 430 though is not as stable as I would want it to be, although its pretty decent compared with other updates that has got nothing to offer in way of bug fixes or new features.
Here is the changelog for this revision:
- Debug console should not be initialized in Release mode – Salvy
- Reverted Change to GBI2_ModifyVtx from Rev 416 (Fixes a couple titles that broke) – Salvy
- Removed CFW 3.71 support (We require higher firmware anyway, fixes a few warnings)
- Properly defined the FlatShadeDisabled hack and Added to options on Debug Build
- Reduced Slim RAM cache for texels to same size as Phat (Large Cache is no longer needed and doesn’t improve performance and can be used elsewhere)
- Reduce Texel Cache size after large Texel ( >64K ) is used. Fixes crash on Phat (Tetrisphere goes in game on Phat and SSV doesn’t crash when using select.)
- Reduced intrafont memory usage (Used low mem font options)
- Changed default deadzone to 28 to work better with “Well loved” PSPs
- Cleaned-up more compiler warnings
If you’ve got more things to request from a Nintendo 64 emulator, do say so in the comments section. I am sure the makers of this useful emulator will be ablt to accommodate our humble requests.
Download Daedalus x64 rev.430
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pergunta q nun quer calar………………sera q com isso roda zelda sem lag????
como puedo adquirir los “ROMS” ??? me pueden ayudar?
podra alguien decirme como consigo los “ROMS”???