Looking for some nifty homebrews to load on your PSP??? Well, why not try jojojoris’ PSPLife, a homebrew interpretation of John Conway’s Game of Life.
If you haven’t heard of Conway’s Game, this classic cellular automaton devise is consists of a collection of cells which, based on a few mathematical rules, can live, die or multiply.
The Game of Life rules:
Any live cell with fewer than two live neighbours dies, as if caused by underpopulation.
Any live cell with more than three live neighbours dies, as if by overcrowding.
Any live cell with two or three live neighbours lives on to the next generation.
Any dead cell with exactly three live neighbours becomes a live cell.
Ubisoft CEO Yves Guillemot during a conference call this morning revealed that Ghost Recon: Future Soldier ,releasing shortly,will also be getting handheld and Wii versions.Guillemot however did not mention a release window for the game’s PSP, DS, and Wii versions. Future Soldier‘s PS3, Xbox 360, and PC versions have been given a Holiday 2010 release window.
The company also clarified that the Xbox 360 exclusive beta will not begin until this summer despite Splinter Cell: Conviction‘s April 13 releasing date .Beta invites for Ghost Recon: Future Soldier will be included in copies of Conviction for a limited time.
NIS America today announced that they are changing the name of its quirky PlayStation Portable title Holy Invasion of Privacy, Badman! What Did I Do to Deserve This? to more humble What Did I Do To Deserve This, My Lord?!.
According to the publisher, the name change was made due to “the original title having a conflict of interest with an existing IP”. Which IP you might asked? NIS declined to specify. The name change will be applied to both last year’s release as well as the upcoming retail sequel, now humbly titled What Did I Do to Deserve This, My Lord!?
The sequel, originally planned for a release next month will also be delayed. The game is now scheduled to arrive on May 4, 2010.
Homebrew coder Mediumgauge is back to release a new version of PSP Filer, a handy file management application for the PlayStation Portable. The latest update of the brew includes some new features, a few fixes and various other improvements.
Changelog (translated):
Filer
fixed a bug that did not allow the exact calculation of the size of the directory
Audio player
fixed a bug in the audio player
fixed a bug when you start the UMD device.
added a feature to play in background mode by pressing square key.
added a feature to draw tag text in UTF-8 / EUC-JP mode.
added the duration of playing an audio file player
added a feature to scroll drawing a long tag text.
Picture viewer.
added a feature to mark/unmark by pressing circle + square key.
Homebrew coder biscottealacrevette has introduced Go!Tube, a homebrew streaming application for the PSP similar to the awesome Ultimate PSPtube but with some additional features. Notable changes of the latest release includes – added HightMemoryMod, now supports GoTube Updater repository and more.
Changelogs:
1.1 added HightMemoryMod work with the “ms0:/PSP/GAME/GoTube?/” confuguration, to desactiveate HMM : delete EBOOT.PBP , rename GT into EBOOT.PBP
For all you music lovers,Homebrew coder,Clizana, has released a new version of Goear PSP v2.0,an application capable of searching and downloading songs directly from the music site goear.com right onto your PSP’s memory stick. The latest update has added some new features, bug fixes and various other improvements.
Changelog:
Support multi languages improved. Now there’s no limit, just copied to a folder and are ready to use
Support for skins. If you want you can customize your homebrew with your own skin, completely flexible when creating it.
Preview of the songs. Before downloading sometimes we hear a little bit, now that’s possible.
Download list. Download songs one at a time was boring, now we add to a list and subsequently downloaded (also supports download unit)
Updater. This feature is important because if you change some parameter goear enough to schedule a small update and users to download from the homebrew.
Added a main menu, options and more.
Added a local music player, to test the songs we’ve downloaded.
Setting near-total, as each time the homebrew starts, display a copyright message or advise if there is new updates.
A new version of Custom Theme Converter v1.6.0, a handy authoring tool that allows you to create custom themes for your PSP’s ,has been recently released by Sony.The new version also supports the official firmware 6.20. It also includes some new icons and other categories that was introduced in the latest firmware update.
For more info about the release, please check the README provided in the download.
Sleepper, M@x and the rest of homebrew project PSPKVM dev team has recently released a new version PSPKVM v0.5.5, a port of SUN’s phoneME Feature that enables MIDP/JavaME applications to run on the PSP. The latest update is mostly a bug fix release to further improve the stability of the homebrew.
Developer’s note:
This release improves MP3 file duration calculation, and solves issues with long menus. The package is a ‘bare eboot’ .zip, containing only the EBOOT.PBP (replace the one in our current 0.5.4 install or a previous 0.5.5 test build with it to add these features).
Changelog:
MP3 support XING header of VBR file format
Fix problem of KDPlayer’s MP3 play time and duration issue
Solves issues with long menus
Fix bug of socket close, which makes BOLT fail to connect after using a while
Homebrew coder team is back with the latest PSP Emulator,version 3.0 revision 1280 of JPCSP .It features another round of stability upgrade, code cleanups and implemented various other improvements.
Changelogs: Revision 1280: Implemented fake sceKernelPollMbx() (for “Phantasy Star Portable”). Revision 1279:Avoid NullPointerException when exiting Revision 1278: Added a fake return for sceSasSetADSR, Heatseeker goes a lot further Cleanup for light commands. Revision 1277: Fixed ISO file reading: some files were missing in large directories. This should fix some games displaying “umd file not found”. Revision 1276: Basic implementation of sceKernelSuspendDispatchThread and sceKernelResumeDispatchThread Revision 1275: Restart the list processing after a SIGNAL without callback Revision 1274: sceKernelSleepThread / sceKernelWakeupThread: implemented wakeupCount Revision 1273: fixes in TRXKICK – do not reset baseOffset after RET command – more robustness in VideoEngine when processing errors (abort list display when displaying more than 5 errors) – pspdisplay: reload new GE after storing previous GE to memory Revision 1272: sceKernelReferThreadStatus: fill waitId with ID of waiting object Revision 1271: Fix for small swizzled images (e.g. texture_height==1). Do not display “unknown video command 0xff” just after a PRIM command.