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Bullet Physics 2.70 Makes Projectile Science Available To Homebrewers

Bullet Physics 2.70 Makes Projectile Science Available To Homebrewers

January 8, 2009
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Put down that kitschy lager you’ve been sipping on all night while trying to figure out what to do next with your amazing life and check out Bullet Physics 2.70. Authored by the mysterious Erwin Coumans, the latest drop of this tasty homebrew development package is a fully open source physics engine that’s got spinal code for both soft and rigid body dynamics as well as three-dimensional collision detection.

So far, the libraries have only been tried out on the PSP Slim. Included in the available download are few demos for you to peruse. Don’t lose too much sleep over this, unless you’re really nerded up and ready to go. Projects like this, however, promise lots more tasty, rigorously realistic homebrew gaming in the near future.

Download Bullet Physics 2.70

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