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emulator

Nintendo64 Emulator Updated Version Released

December 11, 2009
1 Star2 Stars3 Stars4 Stars5 Stars (4 votes, average: 2.00 out of 5)
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Nintendo 64 emulator for the PSP has released its updated version,DaedalusX64 .The DaedalusX64 update comes with couple of changes and several bug fixes.

DaedalusX64

Changelogs:

Revision 446
[!]Fixed Rev 445 won’t compile
Revision 445
[!] Several minor changes
[~] Couple of changes done on BranchZ, now the outside of Clock Town in MM is visible
[~] Removed ShadowOfEmpire_Dl ucode and replace it with a simple check
[*] Added  proper copyright headers. We been porting several enhancements from Rice Video plugin
[+] Two blendmodes for Paper Mario [NintendoBoy13]

Download: DaedalusX64 Alpha Revision 446

STEP 1: How to make your PSP “Better”???

December 9, 2009
1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 4.33 out of 5)
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Games- The tip for getting games, especially for PSP, is what you think you would play over and over and over again. The replay value increases if it has online capability. My favorites games for the PSP are SOCOM: Navy Seals Fireteam Bravo 2, Daxter, Ratchet and Clank size matters, Star Wars Battlefront II, Midnight club, and Either Grand Theft Autos.

Video- Having videos on your PSP really makes a difference on road trips. There are free programs on the Internet for converting videos into PSP forms, for example Orbit .

Music- Unless you have a Ipod, the PSP is also good for…

Custom Firmware 5.50GEN-D3 and 5.03HEN-C

December 7, 2009
1 Star2 Stars3 Stars4 Stars5 Stars (8 votes, average: 4.50 out of 5)
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Great news guys! Team GEN’s latest Custom Firmware 5.50GEN-D3 and 5.03HEN-C has  already been dated and is scheduled to arrive this December.

According to MaGiXieN’s post, the latest CFW 5.50GEN and 5.03HEN update will be released on December 15, 2009 and will feature an increased compatibility with the recently released games in UMD and PSN.

What’s new in these new versions:

Both options are already installed and working perfectly.

  • Compatibility with games / demos from the PSN sold until Listed
  • Compatible with UMD games sold until Listed
    • (Tekken 6, Gundam, etc..) - OK

What’s possible in these new versions?

These options are under development. We…

Homebrew Emulator JPCSP 1250 V.3.0

November 19, 2009
1 Star2 Stars3 Stars4 Stars5 Stars (10 votes, average: 3.40 out of 5)
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Homebrew Emulator, JPCSP team is again back with revised portable playstation emulator:1250 v.3.0 featuring a set of another improvements and upgradations.

Changelogs:
Revision 1250: MTVC/MFVC: - added code to get/set VFPU_PFXS, VFPU_PFXT and VFPU_PFXD registers.
Revision 1249: Further findings for Video command CLEAR (based on tests using 3D Studio): also disable CULL_FACE, FOG, STENCIL_TEST, COLOR_LOGIC_OP and DepthMask in CLEAR mode.
Revision 1248: Improved color accuracy for vertex color formats 5650, 5551 and 4444.
Revision 1247: Provide basic implementation for MFVC and MTVC

Download: JPCSP v0.3 revision 1250

Homebrew Emulator JPCSP 1246

November 19, 2009
1 Star2 Stars3 Stars4 Stars5 Stars (4 votes, average: 2.75 out of 5)
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Homebrew Emulator team,JPCSP,has recently released another round of revisions for their playStation Portable emulator for PC. This latest JPCSP comes with more performance related improvements and more bug fixes.

Changelogs:
Revision 1246: First draft of GE viewport interpretation. Not yet fully functional: this feature has to be enabled in VideoEngine.useViewport to not break current games. Code review is welcome!
Revision 1245: Allow the configuration of the normal values in 3D Studio.
Revision 1244: Fixed lighting for directional light (no spot exponent and cutoff).
Revision 1243: Add more randomness to Texture hashCode for TextureCache (was causing problems when switching textures in 3D Studio)
Revision 1242: Lighting was not always completely…

JPCSP 0.2 Revision 1083: An Emulator For Windows

July 7, 2009
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Written in Java script, the JPCSP team released a new version of the Playstation Portable Emulator—0.2 Revision 1083.

This version added basic GE capture support, which the team tested in cube samples. “Until we record persistent GE state (texture on/off, etc) for best results replay captures in the same game it was recorded in,” the developer’s note said.

The team also fixed a fresh bug, and the open menu trick would no longer be needed (clicking on the file menu sometimes overlaps the display area and forces it to withdraw). This versions has also fixed the wait umd stat.

Now, browsing the web…

Vice PSP v2.1.2 Now Has PAL, NTSC And Old NTSC Selection

June 4, 2009
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A new update for the Vice PSP has just been released by uberjack. The Commodore 64 emulator for the Playstation Portable features an option to select between PAL, NTSC or the old NTSC selection. There are also some more new features and options available in this latest release.

Here’s the changelog for Vice v2.1.2:

  • Added 4:3 (fit screen height) stretch mode, visible in NTSC mode or when border is disabled
  • Added border toggle - shows/hides the border surrounding the main display area
  • Added PAL/NTSC/Old NTSC mode selection
  • Added vertical blanking (VSync) support, only available in NTSC mode
  • Bugfix: PRG loading now works
  • Bugfix: “fit screen” stretch mode…