Sony To Pull The Plug On Yaroze PSOne Development Program

July 2, 2009
1 Star2 Stars3 Stars4 Stars5 Stars (4 votes, average: 3.50 out of 5)
Loading ... Loading ...

The Nat Yaroze program is the one that made console-development possible and available to aspiring coders—the non-professionals. Now, after 12 years, Sony is said to be pulling the Yaroze PSOne Development Program from the shelves.

Through this, subscribers were able to access an online community, development software and the rare opportunity to access the black Playstation One console, which allows developers to run their own codes in the system.

However, a Sony representative assured its subscribers that there’s still a chance they will be able to hold memoirs of their beloved Yaroze PSOne Development Program. We plan to make a copy of…

SXLibrary v0.2 Is Here With Some New Gooey Goodness

February 3, 2009
1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

The formidable code wizard xart offers up the newest iteration of his SXLibrary, and this time, he’s put in some GUI functionality. SXLibrary v0.2 is a clutch resource for homebrew developers that promises to facilitate a few good gallons of original homebrew. Check out the changelog:

GUI :

Code:

  • void sxGuiVerticalScrollBar(int min, int max, int value, int limit);
  • void sxGuiHorizontalScrollBar(int min, int max, int value, int limit);
  • void sxGuiProgressBar(int x, int y, int length, float perc);

USB :

Code:

  • int sxUsbInit(void);
  • int sxUsbActivate(void);
  • int sxUsbDeactivate(void);
  • int sxUsbToggle(void);

MOUSE EMULATION :

Code:

  • void sxCtrlEnableMouseEmulation(void);
  • void sxCtrlDisableMouseEmulation(void);

BUG FIXES :

  • Rendering Images not on power of 2 boundery fixed.

Thanks to xart for his spirited contributions to the developers’ circuit.

Download SXLibrary…

MaGiXieN Reveals Why HEN Is Not Online

January 31, 2009
1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

As proud that we are that Sony is diligently improving its goods, our hearts are broken that OFW 5.03 brought its iron fist down on the GripShift exploit. Since the release of 5.03, word from the grapevine is that Miriam immediately went to work in his top-secret underworld laboratory to cook up a homebrew enabler. So far, though, the HEN hasn’t appeared online.

But at least there’s an explanation.

After a swift reconnaissance mission, MaGiXieN details for us some critical aspects of this tumultuous situation. Let’s take a look at his report:

You all have in mind our video showing a PSP 3000…

Bomberman GripShift v1 Is Latest Homebrew For PSP-3000

January 21, 2009
1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

Well, gentle readers, it’s finally here: Another home-cooked piece of gaming goodness for the PSP-3000 that utilizes the recently discovered GripShift exploit. The new homebrew, titled Bomberman GripShift v1, was developed by Team P86, the same elite hacker dudes who brought you PMP VLC Player for the PSP.

Bomberman GripShift v1 is, obviously, a Bomberman clone, and it’s brought to you courtesy of the Sparta SDK and GripShift exploit that MaTiAz and Freeplay dropped just a few days back. This is a great example of the evolution of exploits and homebrew that results when savvy code warriors from all corners of…