PSPVC v3.44 Just Showed Up To The Party

January 28, 2009
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Developer Nick Swardh, known for his lightning-fast efficiency with releasing updates, has dropped the newest iteration of his popular video conversion homebrew: PSPVC v3.44 is now available, and it offers a few fixes and an updated FFmpeg engine. Here’s the full changelog from the man in charge:

  • Updated FFmpeg engine
  • Added a codec pack check
  • Fixed yet another queue bug
  • Fixed a bug when converting videos without audio
  • Fixed a fade in/out bug in “Tweak Image”
  • Made PSPVC fully UAC friendly

As a little extra, I’ve also updated the video downloader (server side) with these video sites:

  • guba
  • revision3
  • spike
  • stagevu
  • vidmax

This is handy PC application that you utilize to make video…

Duke Nukem Trilogy Apparently Does Exist

January 17, 2009
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There’s been tons of speculation, but not much in the form of hard evidence that the much anticipated Duke Nukem Trilogy, purportedly in development by Apogee, is actually slated for release any time soon. Minimal glimpses of the game were offered in the form of a short trailer that debuted at E3. Apparently, though, the Duke Nukem Trilogy is very much still on the project board, and the designers at Apogee are still hard at work on it. Here’s a quote from an Apogee representative:

“Both the DS and PSP versions of the game are coming along nicely. On the DS…

Hack For GripShift on PSP and PSP 3000 Leaked

January 8, 2009
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Chatter from the exploit circuit has the relatively old PSP game GripShift being exploited for a buffer overflow hack. We’re excited because it’s interesting to see a new exploit that’s compatible with the PSP 3000, even if the game is really kind of lame. A paraphrase of an excerpt from the PSP hacker, MaTiAz, who discovered the flaw and authored a piece of code to demonstrate its presence, explains the exploit like this:

There’s a buffer overflow vulnerability during the loading of saves in games such as GripShift, which can be exploited to insert code in $ra. The return is found…

More Lulz From The GripShift Exploit

January 7, 2009
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Well, we’ve been keeping an eye on the chatter surrounding MaTiAz and his discovery of the GripShift exploit. It’s circulating as the “Sparta” exploit, due to the name being used in the original overwrite. Anyway: There’s no custom firmware out yet, but you can start kicking around the SDK that MaTiAz used to create a new homebrew “Hello World” token demo.

Fingers crossed for subsequent kernel mode access – we’ll keep you updated as the Internet gets hot about it. For now, this is a usermode exploit. Sony will definitely be taking steps to get in the way of this new…