Homebrew Emulator JPCSP 1250 V.3.0

November 19, 2009
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Homebrew Emulator, JPCSP team is again back with revised portable playstation emulator:1250 v.3.0 featuring a set of another improvements and upgradations.

Changelogs:
Revision 1250: MTVC/MFVC: - added code to get/set VFPU_PFXS, VFPU_PFXT and VFPU_PFXD registers.
Revision 1249: Further findings for Video command CLEAR (based on tests using 3D Studio): also disable CULL_FACE, FOG, STENCIL_TEST, COLOR_LOGIC_OP and DepthMask in CLEAR mode.
Revision 1248: Improved color accuracy for vertex color formats 5650, 5551 and 4444.
Revision 1247: Provide basic implementation for MFVC and MTVC

Download: JPCSP v0.3 revision 1250

Homebrew Emulator JPCSP 1246

November 19, 2009
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Homebrew Emulator team,JPCSP,has recently released another round of revisions for their playStation Portable emulator for PC. This latest JPCSP comes with more performance related improvements and more bug fixes.

Changelogs:
Revision 1246: First draft of GE viewport interpretation. Not yet fully functional: this feature has to be enabled in VideoEngine.useViewport to not break current games. Code review is welcome!
Revision 1245: Allow the configuration of the normal values in 3D Studio.
Revision 1244: Fixed lighting for directional light (no spot exponent and cutoff).
Revision 1243: Add more randomness to Texture hashCode for TextureCache (was causing problems when switching textures in 3D Studio)
Revision 1242: Lighting was not always completely…

Nanodesktop Blind Assistant Launches

February 4, 2009
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Heralding a new era of utility homebrew, underground developer pegasus2000 has made public the first release of his CFW0005 version of Nanodesktop Blind Assistant. We saw some concept videos of this cutting-edge software a few weeks ago, and now we have the opportunity to get our hands on the application for the first time.

Take a look at this feature list:

  • a face recognition engine, that can recognize the names of the people that are present in the room (and the position in the screen), using PentLand algorithm. Our version of the algorithm uses VFPU to speed up the computations.
  • a room recognizer,…

PSPVC v3.44 Just Showed Up To The Party

January 28, 2009
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Developer Nick Swardh, known for his lightning-fast efficiency with releasing updates, has dropped the newest iteration of his popular video conversion homebrew: PSPVC v3.44 is now available, and it offers a few fixes and an updated FFmpeg engine. Here’s the full changelog from the man in charge:

  • Updated FFmpeg engine
  • Added a codec pack check
  • Fixed yet another queue bug
  • Fixed a bug when converting videos without audio
  • Fixed a fade in/out bug in “Tweak Image”
  • Made PSPVC fully UAC friendly

As a little extra, I’ve also updated the video downloader (server side) with these video sites:

  • guba
  • revision3
  • spike
  • stagevu
  • vidmax

This is handy PC application that you utilize to make video…

PSP Rubik’s Cube v1.0 Is Now Here To Frustrate You To No End

January 25, 2009
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Rubik’s Cube. It’s that thing that exists in real life that you have to spin around itself. You win by lining up the colors. You must’ve heard about this thing from somebody who heard about it from somebody. Maybe you even saw one in the wild. Well, anyway, a fellow by the name of Exter has just cooked up a homebrew simulation of the dreaded Cube for your PSP, so you can start swiveling away to your heart’s content. So far, the game’s only been tested on 5.00 M33-6, but any homebrew-enabled firmware should be able to handle it. Here’s…

Dark AleX Drops New PSP CFW 5.00 M33-6

January 22, 2009
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Hot on the heels of the latest official PSP Firmware release from Sony, v5.03, comes Dark AleX’s latest custom firmware update. The most current version is now M33-6, which came just minutes after the release of M33-5. CFW 5.00 M33-6 is an exciting piece of homebrew awesomeness that shows off the prowess of the PSP underground. The following text is from the changelog:

This update is a try to fix memory stick low speed since 3.80.

Instructions: Copy UPDATE folder /PSP/GAME/ and run.

If you come from a version prior to 5.00 M33, put sony update as 500.PBP in same folder, or let…

PSPVC v3.42 Is Now Available And It Offers Lots Of Bug Fixes

January 17, 2009
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Check out PSPVC v3.42, which just dropped today from its developer, Nick Swardh. For those of you who are new to this clutch piece of home-cooked goodness, this is the PSP Video Converter that’s been circulating heavily on the boards. Here’s the changelog, which is as straightforward as they get:

  • Crushed a nasty bug that caused extremely slow conversion speeds for some users
  • Better audio handling
  • Minor improvements

Fans of the application we’ll definitely appreciate the tweaking to the functionality, and should observe a much smoother experience when running the new version. We’ll keep you posted on updates to PSPVC as they drop, so…

BakonICE 1.80 Drops As The New Year Gets Rolling

January 8, 2009
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Word from the front is that the popular homebrew project, BakonICE, is steaming ahead, and its developer, NoEffex, has made version 1.80 available to us peons. This is a tasty little home-cooked update that hosts the Socom FTB2 Cheat Device. Some tidbits from the changelog, for those of you in the know:

Flicker bug caused by _pspDebugScreenClearLine was resolved. Anti-Server lock is now removed. Animations applier has been added as a replacement for the anti-server lock. Mega overflow dilemma that gummed up version 1.70 of BakonICE was resolved.  A few other bugs got addressed, too.

We’ll keep our eyes on this project…

Homebrew Adventure Game Titillates Even The Most Cynical Of Nerds

January 8, 2009
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We’re taking a peek at a brand new, home cooked meal of a time-waster in the form of an adventure game. Homebrew code warrior lordvisaris took the time out of his busy schedule to drop a piece of action titled simply Jungle Adventure Game. It’s just a start, but it promises to deliver a real homebrew giggle when it’s been properly fleshed out.

Okay, so check it out: Right now it’s just a platform game, sports some animation, and is ready for some custom maps. Look on the web for some pieces of his code if you’re interested in tagging along…

2050: The Last Island Demo Homebrew Is Mad Fun

January 8, 2009
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Everyone has to at least check out this excellent piece of underground code, circulating under the title 2050: The Last Island. It’s only a demo right now, and functionality is limited, but fans of games like GTA and other 3D atmospheric shooters and action questers will immediately recognize the proficiency with which this game is implemented.

The game is based on the Quake engine and looks pretty good, even this early in development. Functionality is instantly familiar, and you’ll be running around and doing stuff immediately with no reservations. There’s lots of stuff to do, like go shopping, fight things, make…